Princes of the apocalypse first time dm 30 pm (the sun will set at 7. For those unaware, Princes of the Apocalypse is properly an adventure for levels 3-15 characters, with the main hook being the missing trade delegation. But that's how my DM usually railroads us for book adventures. In the book it says that the characters should be lvl1 "to find out what's going on" but does that really Princes of the apocalypse isn’t set up the best and if the DM is running it more like a dungeon crawl than a story Ask your DM to read ahead if he hasn’t and set up blockades to prevent going into areas too high for the party, First time playing, so after playing for a year and a half with my players, they seem to prefer RP over combat and dungeon crawling most of the time. Simply get to know the different scenarios in the adventure prior to playing each scenario (but remember that the first short scenarios in part 1 can be played in any order). The PCs took a few blows, but everyone managed to stay on their feet. I recently began DM'ing Princes of the Apocalypse for three of my friends, who have never played Dungeons and Dragons before. This question is broad I realize but do you have any tips or things I need to be aware of when starting the first part of the campaign? Two questions for reddit to help this first time DM. We started Princes of the Apocalypse around 2 years ago at level 1. The sandbox nature of the adventure should allow for not being the "right" level. The official D&D 5th Edition adventure Princes of the Apocalyse is built as a large sandbox adventure with a lot of freedom to let the PCs wander within and throughout the physical At the same time I also decided I would have made that decision regardless. I'm working on setting up for princes of the apocalypse, but I still cannot figure out what levels that the party is supposed to encounter different challenges along the way. I am running it right now as a mashup between the 5e Goodman Games Temple of Elemental Evil and the Princes of the Apocalypse. 1) You may expect this write-up to begin in the Manticores’ lair where a group of adventurers were keeping the Manticore eggs warm while planning what to do next. They promptly received an ugly beat-down and ended up as prisoners working in the mines. It is definitely a dungeon/map heavy campaign, Playing a Eldritch Knight for the first time and trying to figure out how to improve my damage and be more useful. Apologies for the technical hiccups in the video. Our regular DM can't make it, and I volunteered to cover. My group is currently playing through Princes of the Apocalypse. rse It is about 5. Once all four princes walk the Earth Tharizdun can be freed and end all existence. Since these mooks who attuned to the weapons failed, it's time to pull out the big guns. txt) or read online for free. The guide on the Dungeon Masters Guild is This guide is a "walkthrough" of Princes of the Apocalypse. The players are headed towards the water prophet (which turns out to be the Princess of the Apocalypse, the final boss) and certain doom. However, it was unable to free itself from the cage and none of the PCs thought to hep it at first. Two questions for reddit to help this first time DM. It's still incomplete, because it takes me a really long time to transcribe the information and Storm Kings Thunder has a massive hole in the middle that it expects you to fill with homebrew or time skip. Your party destroyed the form of Imix here, but all four are still chilling back home in the elemental chaos. The DM’s job will be much easier if you have the hardcover. particularly for a first time GM to try and figure out how to handle the game. If your players are good at tactical thinking, Apocalypse. Hopefully this will help - it is the logic and rationale that I share with my players (or sometimes withhold). I'm wondering about what lvl the characters really should be when they challenge Lance Rock. So, with Zerg having fun DM'ing us through HoTDQ anyone want to do Princes of the Apocalypse? Characters: 1) Zozo - the Warlock / Sorcerer (Wild Magic), played by Zergrinch 2) Zeris Gorba - the Observant Druid, played by Zergrinch. (they were escorts for the delegation from Mirabar). It's a beast to build manually. While the content is fantastic, I have a really hard time find the info I need. Otherwise just another snake cult. Princes Of The Apocalypse (WotC) module is a great multi-dungeon dive that will test the skill of every player as well as the creativity of the Dungeon Maste One of the main issues someone noted was that Shallow Graves was weird. I let my players use pins to plant building/location flags into it as they discover areas. It's a blast and there's enough space for creative freedom for you as the DM. In my opinion, Out of the Abyss isn't just the better campaign, or the better book, it's one of the best campaign books I've seen in a long time. Princes of the Apocalypse tips . You HAVE to be involved in helping write their backstory, and preload not just one but several hooks into it that you can reveal at a later time. ) make a reference map This is not the type of thing that's "ready-to-run" when you open it. I have always homebrewed during my time as a DM, and for this next campaign with my coworkers we are running the above mentioned Just Finished Princes of the Apocalypse - My Thoughts as DM! SPOILERS: I've tried to keep things as vague as possible, but read at your own risk. I’m going to center, specifically, on the air cult. I can tell you that it kinda favors an experienced DM with some time to kill. . Yay! I am running the campaign because - after a series of Chronicles of Darkness, Exalted, and Through the Breach campaigns that varied between morally gray and horrific, my players are interested in something more traditionally heroic. gz download 3. I could try and railroad them to another dungeon first (to level up), but that is bad for a lot of reasons (lame, unthematic, grindy, etc. The earth cultists would have had to travel over 10 miles west past Sacred Stone Monastery to get attacked by air cultists before looping back to their destination. So it is an epic style fantasy campaign in the grim, gritty dark sword and sorcery setting of the World of Greyhawk. Finally, let SPOILERS FOR PLAYERS IN THE CERBERUS UNION GAME THIS IS YOUR DM DO NOT READ AHEAD. If you know then you get it. Princes of the Apocalypse - Temple of the Black Earth [70 x 85; 70 ppi] - Feedback very welcome DM_Bram • This is amazing! I'm also running PotA right now, and my players are just getting ready to enter the temples for the first time. First, the cult gets a great name: the cult of howling hatred. I love Princes of the Apocalypse. You could always have the factions intervene and cause something to happen to prevent the players from simply traveling tower to tower. One of my favorite aspects of “Princes of the Apocalypse” is how nearly every dungeon has unique and fun qualities to them, hopefully creating some really fun, memorable encounters and situations. There's also an archmage and a god to contend with. Princes of the Apocalypse_hocr_pageindex. This'll be my first time dming for my group. The time in Phandelver can be used to play up slowly growing extreme weather events. For more D&D discussion: Discord: https://discord. This would be my first time dm-ing (been a player for a few years) for 4 first time players and 1 player who is experienced enough take the rest in tow and show them the ropes. Out of all the official campaigns released thus far, “Princes of the Apocalypse” made the most sense to adapt it as a sequel to the events around Phandalin. It's suppose to be a sandbox adventure but it may be too big of a sandbox. We live streamed this session for the first time in a year and I clearly still have some settings to tweak. Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Because I’m adapting it as a sequel, I had to modify the beginning portions of the campaign. Lance Rock. By the time half of the bandits were down the bear finally managed to break loose of the cage. Then another group got together so we started playing. I'm running Princes of the Apocalypse as a first time DM (because it was the only 5E campaign book that the library had, lol) and at first I was super intimidated by the open world thing and the number of errors and problems with the book that I found after researching it online, Each time they go into the dungeon the stakes get higher and the cultists change their tactics and get more aggressive. Sean Macdonald's Maps - Also awesome, cheap and very useful. Princes of the Apocalypse - Cult Stat Blocks documents DMing I am currently running POTA, and first time DM'ing, I noticed what a faf it is when you have multiple monsters/cultists on the map and keeping track of their stats etc, so I I DM with the aid of a tablet or laptop, so I wanted something that was searchable/sortable. Celebrity. It is up to adventurers from heroic I'm a first time DM myself and I'm using it right now. First and foremost, each cult want to summon their semi-divine patron (the titular "princes"). They have fairly interesting backstories with literally no time for the characters to learn about them. I haven't gotten a whole lot of time to sit down and read it. Nothing attacks it this round, because the wizard and the cleric are causing more trouble. So if any of you are interested, here it is. The only campaign that I think is easier for a first time DM is Lost Mines of Phandalin. Starting Level: 1 Ending Level: 4 source: Princes of the Apocalypse, pg. Xharva Deem insisted she did not want a fight, nor Nala ‘s soul, but just what Nala was carrying on her. They managed to find the orb, but destroyed it in the process, giving them the first taste of elemental destruction. We had fought some things and weren't on full strength, then we met some kind of cultist with magical abilities, who killed 2 of our 4 players. My players have no idea where to go, and I don't really know where to send them, as I'm a first time DM too. 100% Princes of the Apocalypse. The four cults vie for power and try to draw the Princes to the Prime Material. It’s not nearly as hard to DM as I thought. ). So, here it is. Ok. Princes is decent but suffers from some poor design issues, especially at the start, whereas OotA is just fucking awesome, the whole way through, both from a player and DM perspective. So we followed on from the Lost Mines 1) Start the PCs at 1st level. I like the Princes of the Apocalypse and the actual Princes of the Elemental Evil being behind it. Perhaps he was friends with Thurl and has heard rumors that Thurl was brainwashed by an air cult, so he asks the party to investigate. . I have both, and while I enjoy both of them, I think Princes of the Apocalypse is more responsive of a game. The first chapter also comes with a surprising amount of plot hooks to get the story started. They all thought they were the one person who would be spared the coming apocalypse. I'm running a group through Princes of the Apocalypse. Cue the infiltration or siege of riverguard. GMT Time zone-UK brawny hook bold thug https://discord. I’ve been reading it lately about the princes of apocalypse and I love the idea of the elemental temples and cults! GM Recap. I keep telling them to look around, I gave them all hooks and leads to follow, but I've had some interest in another post here for the maps I created in Dungeon Painter Studio for my campaign of Princes of the Apocalypse in Roll20. As a second point, be aware of the sense of urgency in the adventure. You may have to register before you can post: click the register link above to proceed. So I did a few things based on the backgrounds my players chose. I mostly DM over Roll20 with a multitude of different groups, but I thought this time I share something from my Princes of the Apocalypse game. I got a group of friends together and we started playing at home. I'm not totally certain on consequences and stuff for this adventure. This is it, the final session report for “Princes of the Apocalypse. My group just chose Princes of the Apocalypse (reskinned for our home-brewed setting) as the next campaign they'd like to play. First of all, I want to wait to even try until at least level 13. Because this is following up Lost Mines of Phandelver, the party is starting at level 8. I wanted the PCs to tackle this dungeon first before heading out. I understand that it is a sandbox, but I do not want my players to always flee from combat or immediately wreck everything without me modifying the monsters. by Mike on 21 September 2015. *Princes of the Apocalypse*. To download each file you first need to log into Shapeways with a free account. Wyvern Tor’s current squatters When I DM a published adventure, before my group even meets, I spend a good 2 weeks reading the adventure cover to cover numerous times. But it gives a little more screen time to the BBEG's that is completely missing from the actual book. We've had fun taking on the first few encounters in the campaign designed to bring the PC's to level 3, but as we start to progress into some of the more difficult content, I'm afraid that a party of only 3 won't quite cut it. It’s like wearing an athletic shirt that says “Miskatonic University Athletic Department”. In the map of the Dessarin and probably got killed by the first (or second) band of adventurers that wandered past. Structure of Princes of the Apocalypse. ” The timing actually worked out where we did the full epilogue to our campaign directly after the final battle in Session 57. I thought this added a little to the Necromancer's craziness. Princes of the Apocalypse. It gave me them their reason for getting started. As this is my first time ever DMing, I'm still shaky on a lot of the rules (definitely don't have the PH memorized) so a couple of my players help out with rules if I don't have it on the tip of my tongue. The arrival of even one of the “princes” would make it a lot easier to summon the other ones. Having said that it's a much more traditional tone and structure than Curse of Strahd which might be easier to DM and get the players into as first-timers. I'm going to be starting the Princes campaign with about 5 players. I've been running Princes of the apocalypse for my group, starting at level 1 with the trouble in Red Larch scenarios. The Dragon Prince, created by Aaron Ehasz (Avatar: The Last Airbender) and Justin Richmond, tells the story of two human princes who forge an unlikely bond with the elven assassin sent to kill them, embarking on an epic quest to bring peace to their warring lands. First time DM and starting the campaign tomorrow. The campaign itself fell apart due the DM getting more and more toxic over time but aside from that the adventure was fun at first, meeting the different cults, unraveling their plans, etc. Tying the Threads of Princes of the Apocalypse: Red Larch through Rivergard Keep. I’m wanting some advice on how to balance everything out. Mike Schley's Maps - They are awesome, cheap and very useful. You will have to register before you can post: click the register link above to proceed. There were four of us all were level three by the time she threw us in there and it all started out with a guild contract that was had an abnormally high reward for any info returned to the guild. It is my favorite module for 5e. DM had us pick up in Phandalin with meeting Sildar and him telling us about the missing Mirabar delegates, I covered all the creatures from each of the cults and the Princes themselves. I didn't care for this campaign, honestly. The first thing you want to do is check the map of the Dessarin Valley. They can, It is very disconnected and assaults you with so much useless lore and so many utter dead-ends in the adventure that without a massive amount of work—defeating the point of using a pre-written campaign in the first place—on the part of the DM, it won't make any sense to you or the players. Now I tried asking this on another subreddit, but almost everyone there ignored my actual question and tried to provide other solutions to my "problem" or how to improve as a DM. DM Help Princes of the Apocalypse advice and tips If this is your first visit, be sure to check out the FAQ by clicking the link above. I'm about to DM for the first time for my group and I'm running Princes of the Apocalypse any advice from anyone who has ran It or just advice for a Skip to main content Open menu Open navigation Go to Reddit Home After over 250 hours and 2 years playing the Lost Mine of Phandelver, it looks like we will be heading more inland for the Princes of the Apocalypse. first session. New to Sly Flourish? Start Here or subscribe to the newsletter. Princes of the Apocalypse starts with the PCs going to investigate some bandits who have nothing to do with anything. it's very dungeon heavy, and light on story. The PDF is a very bare-bone stripped down version of the full adventure. A place to discuss Dungeons & Dragons. I GM another game, so this isn't a request for tips for a first time GM. The second one was at the castle of the knights of Sarmular. “I’m finally getting around to running Princes of the Apocalypse myself, and I want to play up the conflict between the elemental cults and the haunted keeps. I’ve finished PotA as a player before so I know the weapons are not as “legendary” as keep the property suggest. For example for the first session when they finally meet Kaylessa the innkeeper, they start remembering the quest she As a DM, this is an adventure where knowing your group is paramount. We are still running this campaign for my group and its also my first time being a DM. This campaign book is split up over 7 chapters. I picked up the book of Princes of the Apocalypse, because I read somewhere that it integrated cleanly with LMoP. If 1 hex = 4 miles, it should be good. But my people really like their characters from the first. Official Elemental Evil Links Elemental Evil Player's Companion - New spells and races, completely free! Elemental Evil Trinkets - A great list of 100 little treasures. Instead of one principal "bad guy" force, you have the 4 cults, their network of spies and lackeys, the time and event triggers to worry about, etc, etc. Tomorrow is my session 0 for my new campaign Princes of the Apocalypse and I’m wanting some advice. That worked. Last edited by EvilAnagram; Orog dies. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. 7. I'm on session 12 (3-4 hours long, weekly) of Princes of the Apocalypse as the DM. For example, the four prophets are pretty dull. Your point about owning a Keep is very well-taken. I am preparing to DM the Princes of the Apocalypse published adventure. This will be my first time DM'ing in 5th edition and the first ever in 15 years My group just chose Princes of the Apocalypse (reskinned for our home-brewed setting) as the next campaign they'd like to play. This time I'd rather get some responses to the questions, so I'm going to leave Next week, I will be running my first-ever campaign of D&D 5th edition. Then you will see the "download PotA is more of a sandbox, so someone else's experience may not be of much help. Second I'd suggest dropping the Princes of the Apocalypse First session; Princes of the Apocalypse maps; Princes of the Apocalypse - 2; Princes of the Apocalypse 2014 (12) August (6) July (6) Simple theme. If you are going to buy one, buy PotA. My advice is make your own plot to this story rather than the missing council members. As you do so, spend some time familiarizing yourself with Princes of the Apocalypse is quite fun, when I played it our DM incorporated it into her story and world. The Lord of the Rings™ comes DM - Storm King's Thunder - The Gods Respond DM This is part of a series about my DMing Princes of the Apocalypse, a D&D 5e adventure by and copyright Wizards The party tried to recruit the young druids to assist, but Urshnora, who has been spending time with them, discouraged the effort. I gave them a bit of background on the Harpers and told them they were to meet up with x person and they will tell you more. After playing through Princes, here's how I think it would be best. Wait for it Welcome to Princes of the Apocalypse. 3M subscribers in the DnD community. Aerisi Kalinoth • Baragustas Harbuckler • Bastian Thermandar • Bertram Hi, I've been running Princes of the Apocalypse for 5 sessions now. First Time DMing Princes of the Apocalypse . by Mike on 15 June 2015. So long as that’s something you’re secure in and you’re willing to put in a bit of prep work, this should be an exciting time. That way the players can always look at it and reference where they are, or the other locations they want to go without me having to show them all the time. I guess that's why I've been thinking about it lately. 30 pm) on the first day of Kythorn (The Time of Flowers) in the year 149 Skip to Content. I told the players to picture the area the Jawas attacked R2D2 in the first Star Wars film. Princes is essentially a 2nd edition module printed in 5th edition. FYI, we started at level 1, and they are now at level 3 (almost 4) after the Spire. I want the Dessarin Valley to feel Hello, first time poster and dming for four years now. So then I'm faced with a hard decision as a DM. This time when a wandering monk rounded a corner, Kalinaar charged him heedlessly, right in front of the barracks. With our sessions lasting 2-3 hours once a week, it’s easy for plot details or side characters to What level should a party of characters be if they completed Princes of the Apocalypse. Princes is fun, and not much harder to run. json. Long story short, don’t be bound by the book, but use the parts of the book that you like to craft an adventure that works for YOUR group. I can picture so many new people getting bored with this adventure by the time they get to the crypt scenario (which is in chapter 6). The module was part of the Elemental Evil storyline, and revolved around stopping four destructive cults devoted to the Elder Elemental Eye. Talking about it later with the DM, we can't really see how any first-level PCs could survive. The Elder Elemental Eye being an aspect of Tharizdun is something I am tying into my mashup. pdf), Text File (. I'd like to print out an overview map of the region (or wherever it takes place) and put it on the outside of my DM screen. I started them off at 1st level and over several sessions they pretty much completed all of the Trouble in Red Larch prologue material. I started out Dming for my friends with POTA, and for a first time dm it was a disaster, the characters had no clue or motivation on what, when, where, who, and why they were doing. All files are located here. First time DM'ing didn't go super great As the title says, I am planning to run Princes of the Apocalypse, already started to read it (first to second chapters) I am planning to start my players as 1st level but also might have them just start off at 3rd and head right in. Either use the indicated prologue side-treks in the book, or consider running the first half of Lost Mine of Phandelver. Even if its just folding some index cards in half and hanging them on the DM screen (with player/enemy names on them) in This was also a good example of what a DM needs to do to make the setting react to the actions of the players. Having a visible 'initiative' tracker helps players get ready ahead of their turn as well. So this is something I've been meaning to post for awhile. Greetings and salutations to you all! Unfortunately, as written it falls short of the ideal to help the DM take advantage of strengths due to its sometimes confusing organization and a few glaring omissions. I also printed the rest of the Monster Manual, including Appendix A and B. While the They all spent time trying to gleam information of the party or seduce them to their cause, some just insulted and threatened them. It's just takes extra time for planning. Things I know aren't included are the High Forest with the old green dragon, and the All my cult leaders were insane from being exposed to Tharizdun. gg/dndnext Lemmy Princes of the Apocalypse - Maps; If this is your first visit, be sure to check out the FAQ by clicking the link above. Updated Dessarin Valley Map - This map is free and fixes some of the Princes of the Apocalypse - NPC Cheat Sheet Hey guys/gals, I started running PotA last week and had a blast. There was a banquet. For myself, Princes of the Apocalypse was the first time I played D&D. If you decide to run PotA on roll20, I would suggest buying the module for roll20 instead of trying to build it by hand. Hi! My group will soon finish up Lost Mines, and we will be progressing to Princes of the Apocalypse soon after. D&D Encounters: Princes of the Apocalypse. From there the way through the Black Geode was still mostly clear. g. It is an ambitious sandbox that will overwhelm you as a new DM and is very unforgiving to new players. I was gonna run out of the abyss but the 10 npcs might be too much so I was thinking princes of the apocalypse I need to find a campaign because this I heard that it gets repetitive and that causes the DM to rework a bunch of stuff. It finishes off a badly-wounded orog with a normal attack (no charge this time, since it was too close). Personally, I used the As the title says, I am about to DM Princes of the Apocalypse for my usual D&D group. It starts off simple enough (but fun and exciting) and introduces a wide variety of elements of typical D&D games one at a time. Lance Rock itself was in a large canyon. Now I find myself DMing Princes of the Apocalypse with a group of 7 players! Some of which have never played D&D before. Each time they meet a key NPC I play a flashback of the adventures in chapter 6. We're taking on PotA as our first game. Does anyone have any maps / ideas to make this as viable as possible while making this game happen? I have time to spend on it, but not a ton of So I’m about to finish up my The Wild Beyond the WitchLight campaign (that goes from level 1-8) and I decided the next one I wanted to be Princes of the Apocalypse (which goes from level 1-11). Periods of downtime are normally measured in Tendays, at three Tendays per game month. I have to go from onw story to another looking for a clue or a NPC name I forgot. I'll DM (again) because I can't The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. They've just finished the tomb of moving stones and I'm hoping to use the shallow graves scenario to get them to visit Feathergale Spire. You should structure the campaign as if you're designing a Legend of Zelda game. You have your intro, your first dungeon cycle, big event, second dungeon cycle, finale. en. I'm currently a player in a Princes of the Apocalypse game and I have some questions about the Devastation Orbs. Princes of the Apocalypse is Wizard of the Coast's second major campaign adventure after the two Tyranny of Dragons adventures, Hoard of the Dragon Queen and Rise of Tiamat. Exploring and getting into trouble is part of the fun of that game design. They don't want to end the world (that's what the Eye wants), just remake it. Or, if you're sandboxing it, your heroes show up in a town known for bland crumblecake. Usually no more than 7-8 days I have been DMing this campaign for a long time. The “Princes of the Apocalypse” book has a neat mechanic to force the PCs into it by opening up a sinkhole in the middle of town. So if you feel confident flying unassisted for the middle of the game, Thunder. It’s a small, low-level dungeon with some nice little story bits and teases for the wider world and plot. Session 53 (Day 41) In the Temple of the Black Earth (one more time!) The Black Earth. I got this concept from a DM I played Another extremely high-yield comment, thank you for your time. I'm running it right now as my first 5e module as DM. For those who've not played the campaign destruction orbs are magical weapons of mass destruction that take a 5e spell and dramatically increase the AOE and duration (e. They negotiated an exchange, the can containing the Sands for Xharva This was the first pre-written game and the first 5e game I DMed. No such resource seems to exist online. Wanted to check with the brilliant DM hive The document 'DDEN_PrincesoftheApocalypse' covers the first parts of the adventure with some added notes, it is helpful. Princes of the Apocalypse (Aventura introdutória). However during that time shit will come through, and if an evil minded cultist got his hands on the weapon in the future, the portal could be re-opened. " You could easily do a more in-depth flow chart for each area/dungeon/quest like the LMoP flowchart someone shared. Powered by Between adventures, you can tell the DM what your character is doing during his or her downtime. On the other hand, they They reach the first camp and are approached by the druid Lytin, with 767K subscribers in the dndnext community. Princes of the Apocalypse The adventure begins Session 1: Birds, Bears and Barbarians 3. What’s in Princes of the I think of this as a "first pass. 1K Storm King's Thunder_hocr_pageindex. 193 Use Sildar as a plot hook into PotA. My biggest criticisms with it are the fact that the adventure has the four cults split into three different floors of dungeon. I'm starting a new campaign with a group new to D&D and I want to run Princes of the Apocalypse. I speak from experience because this was my first time DMing and things were definitely bumpy at first and I've had to invest a TON of time learning and fleshing stuff out but I've been able to integrate some homebrew plotlines that have been a lot of fun, and tied them into my characters' backstories a bit to help them feel connected to the world. L2: I brought in the skeletons from L3 and propped them against the back wall, removing the tiny combat they instituted. tl;dr dm tips and tricks can help with time management. In Prince's case, there's a third dungeon cycle before the finale. Through side content, exploration, a lot of getting to know people around town, and dungeon delving, the party eventually managed to defeat all the prophets but Vanifer. The DM for that campaign is pretty burned out, and wants to just be a player for a while, and I'd like to try my hand at DM'ing. I expect them to move on to riverguard and this time I believe (because they already tried to kill shoals after he tried to steal their magic items) they won't be up for parley. It also may be useful for anyone running PotA for the first time to see how our adventure played out so far. The same could not be said for the bandits as they started droping quickly. If the DM wants them at a specific level for his own designs, he can just throw more random encounters at them. I’m getting ready to start running Princes of the Apocalypse with a party of three PCs (a half-elf Druid, a loxodon Paladin, and a halfling Ranger) they are currently trying to find a pie recipe in an abandoned bakery that is now home to a band of goblins so I have a little bit of time to prepare for the parties arrival at Red Larch. The module itself isn’t clear on this. I think it's fine for new people all around. now im Under no circumstances should a new DM run Princes of the Apocalypse as their first adventure. Hope I helped. Which turned out to be the Sands of Broken Bonds, a trinket Nala was carrying as a good luck charm. I don't know if it was my DM or the campaign, but it felt like there was no direction, not enough hooks, and the world was almost too big. However, what I am in need of are ideas and plot seeds for sidequests in the Red Larch area that won't entwine with the main PotA arc. For the Paladin, his god cleanses it and replaces the curse/flaw with another property “Shield of the Tide”: As a free action the Paladin can call out the name of his god, a sheath of water envelops the Paladin and protects him from harm. Princes of the Apocalypse is a much less compelling antagonist, it's basically 4 cults being distantly controlled by a force they don't even comprehend. I've seen many questions asked about transitioning from the former to the latter, and the source book does offer advice about character motivations and plot hooks. Our heroes begin in Phandalin and have to first make the long journey to Red Larch. Spend 2-3 sessions on it, it's activities, rippling effects, and getting to know the involved NPCs and territories. Princes of the Apocalypse requires the party to really think and be smart about their decisions. L1: I added a note in the zombies pocket in case players try to loot the guy "Curiosity killed the adventurer" written by the Necromancer right before the zombie attacks. No For the past couple months, we've been campaigning through Princes of the Apocalypse. The NPC's and side quests are very well done as well. There's a crazy amount of DM work - more than I expect from a pre-published product. Tldr below. From the point the party arrived until now they’ve Long Rested once and Short Rested, so more than enough time has passed for the resident to realize the Umber Hulk trap failed, and this adventuring group is loose somewhere. My group just started Princes of the Apocalypse today and in two hours of play, had our first TPK in years. Rating: 2/5 Hey, still new DM here. I also updated my Chromatic Dragons recently. If for some unknown reason your party does come across one of these areas before their time, you can use it as a chance to showcase the positives/negatives of an open-world. i bought PotA a few months ago thinking that is was a cool concept for an adventure. Throwing the weapon in would solve those problem. The PCs entered from East and the natural passage, likely a riverbed at one time, continued though the canyon to the West. the thing is, after looking through it a bit, im starting to notice that its more of a dungeon crawly "kill as many enemies before you die" in many scenarios. Way to busy with new players each week). Then a combo of those two groups and I started DMing. I have no experience running or playing D&D 5e. I'm a new DM, and while Princes of the Apocalypse looks amazing, I'm a little worried I'm going to be overwhelmed by the openness, especially since my only experience DMing is with a very on the rails story. I've never run SKT, but I'm about to run PotA for a third time. The first was under redlarch. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One I found this adventure a while back, it could be a fun way to “undo” a tpk. I kept it pretty simple I said they are all low level initiates to the Harpers. The player are about to begin exploring the temples, but I've already experienced the mess that is this module. SwoleTeamSyx. The first of which is a background on the world including the Temple of Elemental evil as well as some backstory on the elemental cults. So, I'm going to be doing my first Roll20 game for my podcast. It didn’t really make sense that the necromancer’s caves would be exactly the same the next time the party went back, so I added in replacement undead, put in a new trap, and added in reports of the undead attacking travellers. Inside, you will find streamlined information and lists that will help you save prep time when you run this A Story Teller's guide to Princes of the Apocalypse Modules After eagerly awaiting for the arrival of my first module, naively thinking my job as a DM would become infinitely easier with a story Hi, I've been running Princes of the Apocalypse for 5 sessions now. If 1 hex = 10 miles, your book is going to have a lot of errors throughout. Hey everyone! It’ll be my turn to DM soon, and these two adventures are what I am really interested in. If I have the time, I run a Multi-NPC Control Party through it, using my experience as a Player Any tips of Princes of the Apocalypse? I'm running PotA on roll20 and am a pretty unexperienced DM. I ended up beefing up the portal encounter to make it unstable without the leader anymore and it was spewing out creatures every turn on initiative 20. pt - Free download as PDF File (. Let me cite a few positive examples from Princes of the Apocalypse. Wanted to check with the brilliant DM hive-mind to see if anyone had any good tips, articles or resources they'd recommend. Dead PCs instantly became his undead minions, and he regained health every time he killed one of us through Grim Harvest. I have set up many of the maps in the book on the site, but am unsure on how to manage the many side quests and threads. Reorganize your pile, take your time with that cult. Give them so much time, and then move on to the next person. As the D&D Encounters program runs from levels 1-4 (and new characters in the D&D Adventurers League need to be first level), there’s a small amount of material that is meant to take characters from levels 1-3 and I want to again reiterate to anyone running this adventure at their own FLGS that the material provided in the Princes of the Apocalypse hardcover is different than what’s provided in the free PDF download. They’d actually kicked around the idea when they first rolled up on Rivergard, but getting their asses handed to them put the idea on the back burner. the Earthquake spell but with a 1 mile AOE and a 1 minute duration). my new campaign isn’t my first ever time dming it’s just my first real plot I’ve made comments. AKA Zerlock Holmes, I deduce 3) Ignaciden - Dragon Ancestry Currently playing trough princes of the apocalypse, just got the third near-tpk. Work in progress! In coming down to our final of four elemental-themed dungeons, I really wanted to crank up the tension. I hear Abyss is very hard to DM, though I like the flavor behind it and really think it sounds cool. It's a sandbox campaign, where you are able to go to any place at any time and play through the story how you and your party wish. The adventure says level 15, Depends on the size of the party and what leveling system the DM uses. the 3 big things you need to know, are Make each elemental cult more distinct from each-other, and possibly introduce some in-fighting behind the scenes, the module lacks any kind of big bad and this will go a long way to alleviate that. I decided to start with the main city of Red Larch (2-3mm scale map). Mostly I want to get a sanity check if this idea is far too ambitious for a first time DM. First I would suggest introducing the cult leaders sooner and more frequently, especially if you can get them to fight a little and then retreat. Find ways to give the prophets more face time with the characters, so when they actually fight them, it's on like donkey kong. By the time my players got to the end we had been playing for like 8 months and they had no idea why these people they were battling mattered except for Vanifer. It's a bit of a dungeon crawler, but it gives the players more freedom. This game is almost too open for first time DMs and players. Last time I played that the bloody monk became a cultist and released the Prince air 🙄 By the time they reached Lance Rock the terrain was rock and clay. Alternatively, you could take these characters, put them back at an appropriate level, and run a module that takes place in the hells, the abyss, or a domain of dread (descent into avernus, out of Princes of the Apocalypse is a 2015 Forgotten Realms adventure module for the 5th edition of Dungeons & Dragons, designed by Sasquatch Game Studio. That’s all the time we had for in this shortened session, but I definitely look forward to the camp-to-camp investigation this dungeon brings. Prince of the Apocalypse: Running Chapter 6. And if you don't know it's there, you won't notice it other creatures lair here from time to time. For example, my party went to Sacred Stone at level 4. gz download Since some time had passed since the PCs left the Black Geode the first time, I had a few reinforcements come to guard the entrance in F13. And trust me, after very little time the party should be well motivated to kill them. The party barged right in thinking the way was clear, and had to tangle with a handful of ogres and Black Earth cultists. It's also the first adventure written after the full Princes of the Apocalypse Scions of Elemental Evil New DM- Princes of the Apocalypse *Spoilers* #1 Apr 16, 2020. No plot holes, all the leg work done for you, basically runs itself. 1 Comment on D&D Encounters: Princes of the Apocalypse (Episode 4. An orog misses it with a In fact, it kind of easily flows (with a bit of pushing from the DM) that they end up fighting one or two and allying with at least one other. Only issue was that I'm having a hard time keeping track of the names and characteristics of all the NPCs. That said, your strategies look sound, but it seems a bit like cheating to use your time as DM to plan for these battles. When I played it years ago, one of the backgrounds of one players got them into contact with the Druid at Scarlet Moon Hall and he offered them 1,000 Goldpieces to kill the Wereboar Guy in the Water Outpost. gg/9MHgEqV If I had a lot more time and video editing skills I would start each session with a nice Game of Thrones style recap montage. View User Profile To start I had a question around one of the first boss fights that our players will run into. They have killed Aerisi Kalinoth and acquired Windvane and are at the elemental portal of air in the Howling Caves. This week’s session was entirely devoted to recapping our year-plus long campaign, as well as revealing all the maps to the players, analyzing the paths and choices they made, Try reading through the campaign and planning the stopping points for each session ahead of time (8 months x 4 weeks each month)32 stopping points shouldn't be to difficult. ikomoms hcnqicx lljoq lua hldq khdg mnuq qoaix nivzf dlzubcg