Hoi4 division templates 2021 reddit So i'm playing with Italy i was looking for some tips for creating templates for all the types of divisions. A place where all fantasy managers can talk about all things related to fantasy hockey! Join other team managers and league commissioners to talk about league settings, give and receive roster advice, and any hockey news that is fantasy relevant. I want to play HOI4 MP, HOI4 Meta for 2021? Question I want to play HOI4 MP, Personally, I like to make a template that’s 8 inf, 1 art, and one AA (or AT) and sprinkle a few into armies where I know I’ll be fighting tanks. Mechanized are the upgrade of motorized, but they're much more expensive so you should only really use them if its multiplayer where there is a piercing/armor arms race, or in lategame if Not the worst idea but not as good as one expects it to be. Support companies can be art, eng, rec. These templates work well until 1943. The general idea for vanilla division templates is that you should have different templates for attacking (40 width) and defending forces (20 width). Most people go with the following: Line holders: 9/0 with support companies of shovels, arty, AA, and the last two are up What are the best division templates? I have looked around and tried a few but I always get helplessly slaughtered using them. My current main infantry template is 4:4 infantry, 1:4 motorized, with engineer, artillery, and cavalry recon support companies. You can also try 7 inf / 2 arty (can be antitank as well) for infantry instead of the standard inf templates provided. Rather than whether your economy can support it, I think your choice of garrison template depends on 2 core things and 2 supplementary things. View community ranking In the Top 5% of largest communities on Reddit. But what I'm having a hard time about is with the tank template division. The next update will alter the combat width mechanics, If you make a tank template with a Flamethrower on it, you can save the tank as a flamer. For armor is much more complex but luckily there are like hundreds of tutorials about that. I have mostly been using 20-width infantry (7 Infantry, 2 Art. To counter lategame tank units I customize 10/0 division to hold 1 battalion of heavy or medium tank (so 9/1) so it can penetrate the enemy, but keep in mind this doubles the cost of single division and is more of a middle-lategame thing. 14/4 might be the best infantry template for pushing, but they're still poor at it. This is your strong pushing template, and should be doing most of the fighting if you're a major nation. Even just 2 tanks is enough to provide enough breakthrough I’m not that good at the game and I’m try to discover good division templates. This is opposite to the benefits of 20W templates in defensive and skirmish divisions (infantry, light tanks, and mobile divisions). Construct it same as you would a tank division; anywhere from 10/10 to 15/5 tanks/amtracs, depending on your defensive vs. I’m curious about what people think the best division make-ups are for attacking and defending cities. Hello everyone. Usually people use something between 1/2 tanks-1/2 mobile and 2/3 tanks-1/3 mobile, depending on preferences and doctrine. Can someone give me advice The Iron Curtain mod for Hearts of Iron IV aims to bring you the best and most realistic Cold War experience in HOI4 to date! I download the mod today and the mod adds so much stuff idk what are good division templates. Removing the engineers would give you back some org and if you want, let you use a different support company. I know that combat width was changed in such a way that no 1 template will work in all terrain types, but I'd like to know if there are any that work alright as the core of an army. reReddit: Top posts of December 9, 2021. Hoi4 players are just OCD and need to try and make the game more organized looking. . Reddit You can do a lot better than that. You only really need 3 divission templates for singleplayer: 1, mainline infantry: 7inf/2arty + scouts + engineers + arty + what ever you want 2, garrison infantry: anything between 6-9 infantry + engineers + arty if you have resources 3, tank division: 6tank/4motor or mech inf. The Iron Curtain mod for Hearts of Iron IV aims to bring you the best and most realistic Cold War experience in HOI4 to date! Join the subreddit to follow the mod's progress in development, or join the Discord server if you are interested in applying for a dev position! What is the division templates TommyKay uses for “Main”, “Def”, “Tank”, etc? Alternatively if you don't have industrial capacity for medium tanks, lack of fuel, or you just like infantry, you can replace the armor division template stated above with a second type of infantry division: 40 width with 14 infantry battalions and 4 artillery battalions and you can use those for attacking. In fact, non-core territories should be a trading chip that you use against the enemy in exchange for maneuverability and thus destroy dozens to hundreds of divisions with the effort of so few divisions. , logistics & anti-air. Best infantry division template? Discussion Is it still the 7-2 or has the meta changed? This is the place for most things Pokémon on Reddit—TV shows, video games, toys, trading cards, you name it! Why is my Hoi4 game so slow after 1940 ? Hey! So I’m kinda new to HOI4 but I kind of get the mechanics and what not. Bring air power if you can, or use a template with SPAA. Does the order of a division template matter? No. Divisions of 10/2/6 and 10/8/2 both overall better than the traditional 10/11 tank division layout, for 42w, and for lower cost. Infantry is not for pushing, it's for defending. But what are the best division templates and naval layouts for a Fascist German Reich play through and a Bulgaria play through? I’ve read so much online but can’t seem to find anything solid that is recent. Build roads. UK. This makes them better than larger templates for org cycling defense. As you can see here, posting the exact layout can also be cumbersome. I duplicate the base template, then edit the duplicate. reReddit: Top posts of 2021 380K subscribers in the hoi4 community. Get the Reddit app Scan this QR code to download the app now. 6 infantry, 1 artillery, 1 motorized, 1 small tank, (I forgot the support equipment so I'll just name the symbol. Recon, engineers, art. The organisation seems a little bit low for a mainline infantry division, but as a 40w this seems solid. Build them in 1:2 4. r/OldWorldBlues 2021. rocket artillery (Same support + logistics)when I can afford it, however, I just seem to struggle against enemy tanks. So while battling in Forest you will have 108 width on 84 terrain width. What are division templates everyone is having luck with? I'm using 24 width infantry, 9 inf 2 art with rec, eng, art, HOI4 NSB Theory Crafting the SP Meta Top posts of December 2021. As for the templates : 14-4 with engineer, armoured car recon, signal, logistic and artillery support are optional in my opinion. If you are missing organisation you need to remove tanks I want to start a new campaign, but not go through the effort of remaking all my division templates. The official subreddit of Old World Blues, a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. Nothing can beat this division, you can get up to 3000 soft attack and breaktrough if you went for conventional warfare, 2300 on the others, you will absolutely melt anything in your path: power armor, vehicles, doesn't matter, regular infantry will just melt like butter. AH has very little industry and manpower and it seems like I can never make real progress when I go to war with Romania, Yugoslavia, or Germany regardless of which major faction I’ve been able to I think there's a bit of dynamic template generation going on. Stack them 4-5 high on contested I suggested it considering the goal not to realize immediatly the best possible division, but to field as fast as possible a fully equiped division using what is available in stockpile. However, if you make every division higher 400K subscribers in the hoi4 community. 376K subscribers in the hoi4 community. It’s good from 1936 to 1940. I have every DLC besides Man the Guns and No step back. Then Germany will push you to the Stalin line and you can counter attack. How should my production line be? i usually give 20 factories if im producing light tank divisions, 25-30 if im producing medium. I can't imagines how big penalties are in this case I need infantry, tank and shovel division templates. Then you can use them as a support company on your divisions. You will also recover more org per hour for the same reason. But after 1941 I get stuck against units I feel like I should be beating in single player. Stack it 4-7 per tile along your 2 things are important for these templates: The width should be 25 The number of special divisions should be divisible by 24, because that's the default special forces capacity until your Not saying these templates are the best, but this is what I use against the AI and usually don't have problems: 20w infantry: usually only inf battalions with artillery and engineer support (this is the main template I hold the frontlines with) I set up the best templates possible, make good battle plans and have almost a 20-1 ratio of divisions but I always lose the battles, even when I I have been playing Hoi4 Day by day, everyday, since May 7th, 2020, ask me anything 3. The official subreddit of Old World Blues, a Fallout themed HOI4 total Optimal Soviet military division templates? Question I’m looking to build templates that work for the current meta, not sure if 20 or 40 width is best for defensive front on Germany, followed by motorized divisions waiting to push their lines once they grind their man power and equipment down on my defense. They‘re like Division templates, when you open the tab to edit them, click the duplicate button at the bottom. What would be the most optimal offensive template division for each type ? I’m not only talking about width but also what type of unit (infantry, Tank, artillery, ect) since some get penalties depending on some terrain. It seems the AI both tries to make it's own templates depending on what it thinks it needs (A Death or Dishonor dev diary claims the AI uses intel to determine the compensation of your divisions armor/piercing and builds to counter) and has a few "hardcoded" templates it'll try to build towards depending on the nation. a 2 battalion infantry division is useful though as the hit Generally you can remember If you want to change your template a bit or if you want to use mediums or other tanks, that you have always 40 combatwithe and at least 30 Organisation. This division would likely have no issue chewing up infantry divisions, but the medium tanks themselves are your only piercing component, and that won't be enough to challenge ememy tank divisions. ) His division is 10 medium & 5 trucks with supports of mot. I have been playing Hoi4 Day by day, everyday, since May 7th, division templates!!! As everybody might know, Hoi 4 can get pretty complicated with its template configurations and finding ''a good one'' is pretty hard with these hotfixes patches and updates. Support companies are interchangeable, I'm mostly concerned about the battalions. github. I’m a fairly new player to hoi4 and really enjoy it but the one mechanism that I find really difficult to wrap my head around is division templates. The Iron Curtain mod for Hearts of Iron IV aims to bring you the best and most realistic Cold War experience in HOI4 to date! What is a good division template for a south American country? reReddit: Top posts of May 18, 2021. Attacking and Defending division templates would be helpful as well! Reply reply Deboch_ • 6/1 I have been playing Hoi4 Day by day, everyday, reReddit: Top posts of December 8, 2021. if I take one of the default tank divisions a few countries start with, and I convert it into a 6 tank 4 motorized template, and hit save, any of those default templates will automatically switch over. Go to hoi4 r/hoi4 • by NicknamesFTW. The Ultimate Guide to Division Templates and Tank The template is really good for japan I think as I never see China bothering with antitank or antiair. I know that's a painful concept, large numbers of 40w armored divisions, but that's where you want big divisions to break the lines, the higher stats and the extra punch from support companies applying to 2x the battalions for greater effect. Currently, 20 width pure infantry, with engineers (and maybe support AA and/or support artillery) is favored. For more mobile and the "cavalier" division template I mentioned, this is bar none the most successful of its class: Mountaineer Division Templates Mod (other) Im playing the mod New Ways, and Im playing Nepal and they have great bonuses for Mountaineer troops, Im wondering what template is viable. Light tank 20 width with motorized sup SIG, MEC and Scout. Tank wise, you have some variability. x), multiplayer-oriented guide, but naturally applies to singleplayer as well. This includes and is not limited to the now closed live game, pre-cu, swgemu, combat upgrade, new game And Division Templates come up quite a bit, So I was wondering. For supports you always want engineers, AA, arty and rocket arty. I imagine mainly infantry are best since they don’t get the debuffs armor does, are AT/AA battalions worthwhile? How many if so? When designing a tank division, you meed to mix in some mobile battalions to help bulk up the division. Top Posts Reddit . Expand user Posted by u/Kurumi_Shadowfall - 10 votes and 6 comments What's a good infantry and tank division template for the Equestrian changelings war I've played around with the editor but I'm rather new to hoi4 in Skip to main content Open menu Open navigation Go to Reddit Home I just want a good division template for these countries. Making division templates is beyond me, and I’m very stuck to 10w infantry w/ shovels, and 20w light tanks and maybe some support companies depending on how the game is going. Should I use one infantry template or combine them? Now I use 30w infantry+engineers for defence, and 30w (4 art) division for attack. reReddit: Top posts of 2021 I usually go with 20 width (7/2) and 40 width (14/4) with support artillery, engineers and reacon as support companies. Generally, people use a shorthand of some sort to streamline the process. But if we talk about long term "best template", most I prefer to do 20 width divs and never attempt 40 widths because the equipment is very expensive. Be wary of just editing the template willy nilly. 14 infantry battalions and 4 artillery battalions. Top posts of January 2021. Division Templates . SF favors 40W stat concentration templates. for support take engineers, normal recon. This division has 20 combat width (optimal for defense), high organization, high defense, and high hit points. Build literally two templates: 12-7-2(tank-mech-SPAA) with engineers, arty, logistics, and maintenance (you can fill the fifth company if you want, it's not necessary. Defensive infantry (critical): use 10-0: that is 10 infantry battalions + engineers. Its less useful elsewhere. Personally I end up using a 10/9/2 division, amtracs/med tanks/SPAA. reReddit: Top posts of December 2021. I know the basic 9 infantry 1 artillery template. This does require substantial i Best division templates against AI? Literally anything. reReddit: Top posts of September 2021. What’s a viable camel template? Should it just be a normal Cav division but with camels instead of horses? Playing a bit of a meme game as Nationalist China with a fun mod and console commands. Right? Or am I wrong. Does anybody know any good division templates for brazil, Skip to main content. Just search on Google "hoi4 tank templates" or something like that and you will find lots of The standard template I use (and modify as needed) consists of 6 battalions with recon, engineering, and artillery support companies. In single player you can conquer the world with that template alone . What support division should I use? There is a big problem with supply, so I always take logistics in attack divisions/ In this section I'll be covering templates which didn't fit into the other sections, or which require significant disclaimers and should not be recommended at face value/don't deserve mention. 10. Best division templates? I’m quite new to the game <100 hours and I was wondering, what division templates are the best to make? Like what inf what tank etc. In single player, really anything can work, just some stuff works better. 40w for offense. If you find your having difficulty breaching particular hard line (or want to for fun) the heavy take version of this can provide 2-3 divisions giving more than enough breakthrough to open holes for your medium divisions to exploit. How should I update my infantry and tank templates for when I’m fighting in 1942 and 1944. Either a 40W medium or heavy template, or a 20W light template (as a low industry minor). 19 votes, 33 comments. That is, they're not worth it if you're concerned about how 'good' your division is. reReddit: Top posts of 2021 TOPICS. The guide is now updated following Trial of Allegiance 8/4s are Assault divisions. A tank division with over 30 armor will crush anything the AI comes up with. They simply don't What division templates should be used for total war? I'm playing as Germany and just want a division template for attack, another for defense, and a 3rd for naval invasion of the uk. io/hoi4 is really useful for designing templates and figuring out what works Lower width templates will have lower stat concentration but higher overall organization (org is average stat so similar template ratios will have around twice the org at 2x20W compared to 1x40W). Fighter and bombers are my to go for air, tac or strat depends on your playstyle, i prefer tac. For main battle division, that is any heavy or medium armor division, use 40W. I’ve had the game for about 3 months now (200+ hours), but I still don’t understand when to use what division template. , Recon, Art. If you want big boy encirclements, you need something that can stand its ground on defense too, at least for a while, in that case more mobile infantry than rapid, small encirclement-oriented armored divisions. Get app Get the Reddit app Log In Log in to Reddit. Also, if you struggle? Build planes. Take your base 40w tank template, replace your motor/mech in that division with amtracs. Where every division template you could ever want/need is. Welcome to the first installment of my (u/mmmmmmtoes') division template guide! This is a vanilla (1. If you edit the template and hit save, any divisions with that template in the field will automatically switch over to the updated template. Everything I observed from watching the AI is them duplicating Templates and making adjustments that way, then training these as new Divisions. Welcome all new and returning players to r/adeptusmechanicus, a subreddit where we discuss all things cult mechanicus and Skitarii legion (with some knights on the side), please look at our "admech resources" page before making a post and may the omnissiah bless you. Open menu Open navigation Go to Reddit Home. Anyone have some suggestions? 2021. Templates are a really interesting and difficult part of the game, and ship templates are even more difficult. edit subscriptions. Pretty much all divisions you create should have those 3 support companies, there's very little reason We smokin ion discharge. Ideally would like some early game help so from 36-38 It's so you can't build the perfect division in 1936 We have the benefit of knowing what makes a good division but they didn't in that time period, it was an ongoing debate. Those are really expensive divisions, but they go through Chinese troops like butter, using those make sure to make encirclements early on or you'll lack divisions to fill the gaps in your frontline later during the war. If you wanted to go 14/4 you may as well just use foot marines instead. Luckily, I'm here to walk you through the most optimal division templates in One thing I need help with is division templates, so do y'all have any good tips and tricks for making templates? What about marines and mountaineer? I'm divided over 7/2 and Creating divisions is one of the most important aspects of Hearts of Iron IV. Use Superior Firepower R-L. The cores are whether your greater limiting factor is manpower or if it is production, and how much damage you expect the resistance to be dealing to your garrisons. After that, you may have other templates for various situations. King Edward decided to marry that Wallis guy so all the dominions broke free, allowing me the opportunity to puppet India. I always use either 7/2 or 14/4 (depending on my manpower), but I’ve never used cavalry, tanks, or any of the special forces. 6/1 is also fine but is a sometimes considered waste of ic especially by mp people because Line Artillery is a scam in some cases, it 106 votes, 25 comments. Yeah, that makes sense. Sorry for the dumb question, but is it a good division template? I'm pretty new (60 hrs) to hoi4, and to me it seems like a really neat division, and I can afford it, because I've got 42 military For some basic templates: Tank division - Somewhere between 10 and 13 medium or heavy tanks + 7 to 10 motorized or mechanized infantry - should end up at 40 total combat width. I've been trying out different templates for frontline infantry divisions and I still don't know which one I prefer. You could try using light tanks as recon for an extra breakthrough, if you wish Also good is a ten width infantry division spam, ex. i almost never use heavy tanks What templates should i use? i dont know tank templates that much so i want a decent but not weak by late game template if possible thank you for your answers The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. Optional: support artillery, support AA (which becomes critical if you lack air superiority). There are plenty of posts stating what 40 should look like so I will not repeat them. With limitless possibilities to designing your divisions in Hearts of Iron IV, it is easy to be overwhelmed when you open the division designer. Recently I was thinking about templates and two question have arisen. The division should be a mix of motorized and tank battalions. I like this division because it gives me an excuse to make rocket sparty so I can also make some nice 20W mechanized 7/2s to help back up my tanks Reply reply More replies More replies Top 5% Rank by size I have no idea how to design Division templates, so I'm just asking Reddit. View community ranking In the Top 1% of largest communities on Reddit. However, that much breakthrough is way overkill, especially on the MW side. Also support equipment US. 403K subscribers in the hoi4 community. 14 tanks and 4 SPA is good vs infantry, but ia vulnerable to anti tank. But it depends on your industry, manpower and other factors. I would really appreciate a helping hand from someone who is experienced in hoi 4(i myself have played hoi 4 since 2016, not continuously, but still enough to know something). Having the micro and skill to recognize when things are not going well is the second component for successful division usage. Breakthrough acts as defense on the attack and, without going too much in detail for a reddit comment, having more def/brk than the enemy has attacks View community ranking In the Top 1% of largest communities on Reddit. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Then you’ll want a main tank template in most circumstances. Most sites, give you your Inf and a Tank template. Every unused width will accomodate one more division. AI only produces infantry and shitty SPG tank divisions. Super heavies generally aren't worth producing. The cost of 500 medium tanks per division is This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the competitive scene, and for workshopping lists and tactics in the various games that fall under the Warhammer catalogue. It’s also cheap. Question 2021. The official home of Rocket League on Reddit! Join the community for Rocket League Mainly the germain reich, my pure infantry 20width division + level 7 forts with air supiriority can hold the germans just fine, but by 1940 the germans would have taken poland and gone around those forts, plus i would like to push into the Infantry Division Template upvotes Hoi4 is very hard i lose on Civilian difficulty. Best Division Templates (Early, Mid, Late game) The Road to 56 BERLIN of Middle East - HOI4 IRAQ upvotes How I imagine my troops outski my enemies after applying winter logistics, the ski troop icon on the division and getting all speed boosts on snow Do you spend too much time browsing reddit? You may already be part of the Adeptus Mechanicus. This post made me realize that there are still a number of people that are unsure of what to do with the division template system. Gaming. If your doing multiplayer, just straight up ask a teammate, they’ll give you an A collection of all division templates and tank & aircraft designs for any minor and major nation. Micromanage your attack, don’t just draw a front line and click go. E. You can go 4/6 if you lack production power or resources. Everyone has really crappy infrastructure and if you are building 200 units and putting them on a front like with no infrastructure you are screwed. They do the same with vehicle variants. It gives some tank stats like armor and breakthrough, but it's main purpose is Further, you save the production/manpower cost and the supply use of the extra set of support companies. I've been stuck between these 4 9/1 is fine as long as you do not fill the width anyway. r/hoi4 A chip A close button. It is not a good width but it is not a bad div either. You got an few options, add tank Hold the Stalin line with 10-0 inf + engineers as support. The basic infantry division is 7-2 and 14-4. And what do you need two line AT for Cheap but decent pushing infantry division looks like this: 12 infantry, 4 rocket arty, 2 heavy tank. offensive needs. They have too many drawbacks for not enough benefits over the alternatives. , Eng. 10 INF/0 ART w/ support ART and ENG is the standard (defensive) regular infantry division. Motorized recon would be my pick for fifth. Template Title. Hi I’m an amateur player. my subreddits. reReddit: Top posts of May 2021. Any tips on what divison templates I should use? Without weighing in on the actual content of your templates, I wanted to mention that the exact layout of your template doesn’t really matter. It’s weird that the best templates change. There are other variants 9/4s, 12/2s, but your not going to see much difference. Panzer Division" that the German Reich AI starts with is always the starting Template no matter how many new Tank Templates AI creates and trains. The best infantry division template used to be 7 infantry and 2 artillery for good soft attack and defense, but then switched to 10 infantry for really good defense. Reddit's #1 spot for Pokémon GO™ discoveries and research. Any advice or are my division templates at fault here? I’m loving NSB so far, especially with the armor designer and extra ways to customize divisions. Valheim; Top posts of August 2021. I remember 20 width inf and 40 width tanks were king before the DLC, but the meta has been transformed. This subreddit is for all things related to the game Wildermyth by Worldwalker Games. Motorized is best suited to follow your A place for everything Star Wars Galaxies. In this guide, you’ll be shown what division templates are best, supported by actual calculations. Pair this attack with cheap 20W infantry (10 inf, eng, maybe supp AA or supp art) to hold the line. Good templates are: 4infantry 3artillery 2mountaneers 7infantry 2artillery Paratroopers with support artillery and logistics You wont need tanks, cause they Will be pretty useless un mountains. a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. reReddit: Top posts of April 2021. To begin with I am using 405K subscribers in the hoi4 community. It will keep the design you changed and the new one you made as a separate class/design. Same thing just with medium tanks instead of small As a result, I worry that this will make division composition less meaningful rather than more. 15 votes, 13 comments. But I was wondering that instead, is there a place. Support companies are also an eternal debate. I'm looking for a good Tank Division which is quite fast also. " Different templates have comparative advantages for different tasks and you should be constructing several different templates as you proceed through the war. Is it possible to transfer them from an old Best division templates? I haven’t played hoi in awhile but No Step Back looks pretty fun and I’m inspired to play again. -The Templates-Light SPG Division. Anyone got any advice on how to master this or The goal for this division was to be as fast as possible for encirclements, moving through large open areas, and quickly reinforcing other jump to content. These divisions are extremely good defenders for the cost, and use very little supply. Recommended Division Templates for Millenium Dawn Mod Millennium Dawn Base ones are bad try normal hoi4 divisions like 14 4 7 2 and tanks and motorised for a tank template Reply reply TOPICS. Example - mountain template becomes: Those are pretty much all the division templates I use with minor variations and seem to do fine, but I’m sure there’s a lot I’m missing out on. So you attack with tank divisions and defend with infantry divisions. A previous thanks for the answers. I don't know what you mean by a "jack of all trades division. How would you assess what I’m doing now, and what are some other cool divisions you’d recommend? 406K subscribers in the hoi4 community. 20/40 meta is not particularly exciting, and the number of viable divisions isn't too large. When I finish editing (which can be spread over however long it takes to get the XP), then I I think the only real change is that the width of the division isn't as critical anymore. Also i'm new in the game but already heard about the effectiveness of 40 widths templatss so my other question how this is used,when and where, and which are the division types i need to used. Such as Motorized divisions. In China or if you are italy. Any good I've been trying to find a good division template for the Great war Redux mod. Go to hoi4 r/hoi4 • by Flamingo_Character. As the UK, I prefer to use 9inf 1 heavy or medium tank divisons once I’m mass producing heavy or medium tanks. For the rifles, go to your industry tab and click the little warehouse/stockpile button on the bottom left corner of the infantry gun production tile; this sets your industry to consume old guns to convert them to newer guns at a discount. What is the best air division? Fighters + CLS 5. Division templates question . to a 13/7 HT/mech, you need a 8/17 to pierce, which is a horrible division (like 33 combat width, shit org and bad HP for a large division). You will also want a garrison template (either 1-0 cavalry or armored car, or 25-0 cavalry or armored car with MP). Used to be that you had 120 width to work with, so people wanted 20w or 40w divisions to maximize that, but somehow that has fallen by the wayside. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by This will be better than anything else you need. I've played a bit of Hoi since the release of No Step Back and have been looking for a division template that works reasonably well in most terrain. You WANT them to spread out and then spread themselves thin. I do agree that for e. Then have 5-0 inf that hold forest, rivers, and the frontline with the Germans. Share Sort by Top posts of November 22, 2021. I’m on twelve Stimm injectors, Tied the ops to the back of a Hammerhead and dragged them around the block for 24 hours, Dreadnought looked like a Fire Warrior (PS2) campaign extra after we was done with him. 90% of the time these divisions will do the job. Marine Divisions. Thanks in advance! Best would be an amtrac division. For example "1. Even if its pierced the light tanks give a lot of breakthrough and a tiny bit of hardness Edit: taw. The Silph Road is a grassroots network of trainers whose communities span the globe and hosts resources to help trainers learn about the game, find communities, and hold in-person PvP tournaments! The ones I use alot are defensive infantry 9/1 with Sup ENG, ART, AA. 32K subscribers in the OldWorldBlues community. what is the new division template meta ? This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A When_the_crack_hit Top posts of December 2021. Supposedly the template part is going to be improved in the next patch, with the AI "decommissioning" templates that it no longer uses, which also means that you won't inherit a huge wall of templates when you puppet them. Plus, space marines mean you don’t need to research rush AT, as it’s a very intensive rush to have AT 3 fielded by 1941, when full heavy 3 divisions start rolling out. Welcome to r/swg! This subreddit is for SWG discussion in all of its different incarnations. You also have to keep in mind that extra attack at high levels is likely to get a 4x multiplier making each extra point at high levels count for more than extra points on divisions with a low attack And if they up the ratio, i. It should shine in places like Africa but supply drags it down to the point of not being worth it. 14/4 for offensive and 10/0 with sup ENG for port defense. 14 tank anf 4 spaa is good if you have irregular air superiority. Also sometimes its not about division templates, sometimes its about your Logistics. That debate is represented as an inertia you have to overcome in the military via experience. Highly useful to use paratroopers with this template. This guide is singleplayer oriented and used for causal gameplay. reReddit: Top posts of April 2, 2021. reReddit: Top posts of November 2021. The template also changes depending on how you want to use it. upvotes · comments. I consistently use 40 width tank divisions with 13 tank battalions, 2 SPGs, and 4 motorized with (at least) engi, sigi, and logi companies as support. And your "panzer Having a mix of 20w and 40w is usually the way to go, assuming you have the xp to manage it; 20w to hold the line, 40w to push. You can end up caught with your divisions in a bad design if war breaks out quickly. In each So here's a simplified breakdown of some popular division templates that you may wish to use: All divisions are using the same 3 support companies, all divisions shown were made as In general, there is no ‘meta’ for templates. e. That'll get rid 77 votes, 24 comments. We smokin ion discharge. "So templates and combat width got reworked with NSB and there no cookie cutter division anymore compared to when it was 10/0, 7/2s, 14/4s, and 15/5s. I am new to the game an I wanted to know if this is a good infantry division template, feel free to tell me if I should add something or remove something Reply reply Hoi4 great war redux attacking division templates? Question So I am playing germany in the great war redux mod and I was wondering what division templates and doctrines I should use to push the western front with and If this is explicitly for offense, you might even benefit from not bringing engineers and instead make a smaller division with engineer support as a sort of defensive division. Shovel and medical stuff. If you want an offensive infantry division, 14/4 is the way to go. What’s your favourite division template with no step back, I want to get some ideas. The Ai's divisions defense is super high and I'm not able not make any breakthroughs. Reddit . Internet Culture (Viral) Amazing; For some basic templates: Tank division - Somewhere between 10 and 13 medium or heavy tanks + 7 to 10 motorized or mechanized infantry - should end up at 40 total combat width. This is an official community maintained by the developers. For port defense, you WANT the enemy to land and occupy territories. g. I've been experimenting and here's the template I mostly use. , and AT support companies) and then try to use 40-width motorized/mot. I. I use this template for marines as well as normal infantry and it works very well. What’s r/hoi4 • Division Template. So here's a simplified breakdown of some popular division If you're invading Germany you should not have big supply issues, invade the ports with marines or amtracs, anything with good offensive stats and high +amphibious % in enough quantity to fill the 80w with 2 divisions will work, DON'T use anything with fuel in the provinces near the port while fighting for the port, try to encircle the port with these other units for the -33% penalty, I have almost 600 hours in this game, and cannot seem to find a good division template that works for me. reReddit: Top posts of July 2021. Maybe add logistics to reduce supply need, but that is less needed. 398K subscribers in the hoi4 community. The damn map is like playing in HOI4 China. Is there a place, that has Every Ideal Division template you could ever need. However, they still get bogged down and have extreme trouble punching through the AI lines even with air superiority. bbctii hbd rlrq jjgzmqw zbzh vkllpf vnaog hfqydv dydmw ungbt